Points |
Powers |
END |
62 |
Over & Above |
|
(2) |
+2 ED |
|
(2) |
+2 PD |
|
(20) |
+2 SPD |
|
(8) |
+4 REC |
|
(10) |
+20 END |
|
(20) |
+20 STUN |
|
10 |
Mental Defense (14 pts) |
|
100 |
Multipower (100-pt reserve) |
|
u-10 |
6½d6 RKA; Range: 500 |
10 |
u-10 |
20d6 Energy Blast; Range: 500; Versus: ED |
10 |
u-10 |
10d6 Flash (Normal Sight); Range: 500 |
10 |
10 |
Power Defense (10 pts) |
|
5 |
Flash Defense (Sight, 5 pts) |
|
50 |
3d6+1 HKA (Total 6d6+1); Range: 0 |
5 |
20 |
Elemental Control: Body Suit (30-pt reserve); Focus: Obvious Inaccessible, -½ |
|
a-20 |
Damage Resistance (60 PD/60 ED); Focus: Obvious Inaccessible, -½ |
|
b-20 |
30" Teleportation (Long Range 30"); Increased Range: ×1, +0; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0; Focus: Obvious Inaccessible, -½ |
6 |
265 |
Total Powers |
|
Points |
Skills, Talents, Perks |
Roll |
0 |
tec (Native Accent); Literacy: Standard, 0 |
|
2 |
English (Basic Conv.); Literacy: Literate (if not standard), 1 |
|
3 |
Acrobatics |
15- |
3 |
Bugging |
13- |
3 |
Concealment |
13- |
3 |
Contortionist |
15- |
3 |
Criminology |
13- |
3 |
Deduction |
13- |
3 |
Disguise |
11- |
3 |
Gambling |
11- |
21 |
Dirty Infighting |
|
(4) |
Punch (OCV 0, DCV +2, 12d6) |
|
(5) |
Roundhouse (OCV -2, DCV +1, 14d6) |
|
(4) |
Low Blow (OCV -1, DCV +1, 2½d6 NND) |
|
(4) |
Disarm (OCV -1, DCV +1) |
|
(4) |
Kidney Blow (OCV -2, DCV 0, 1d6+1 HKA) |
|
4 |
+1 DC for Martial Attacks |
|
3 |
Security Systems |
13- |
3 |
Shadowing |
11- |
3 |
Sleight of Hand |
15- |
3 |
Stealth |
15- |
3 |
Streetwise |
12- |
1 |
Small Spaceships |
|
30 |
+3 level w/Overall Level |
|
3 |
Simulate Death |
|
3 |
Tracking |
13- |
3 |
Ventriloquism |
11- |
106 |
Total Skills, Talents, Perks |
|