Points |
Skills, Talents, Perks |
Roll |
41 |
Commando Training
|
|
(20) |
+5 DC for Martial Attacks
|
|
(-10) |
Style Disadvantage
|
|
(3) |
Martial Throw: Aikido Throw (OCV +0, DCV +1, 9d6+v/5)
|
|
(4) |
Martial Strike: Boxing Cross (OCV 0, DCV +2, 11d6)
|
|
(5) |
Choke Hold: Choke (OCV -2, DCV 0, Grab, 4½d6 NND)
|
|
(4) |
Martial Disarm: Jiu-Jitsu Disarm (OCV -1, DCV +1)
|
|
(4) |
Killing Strike: Karate "Chop" (OCV -2, DCV 0, 2½d6 HKA)
|
|
(4) |
Martial Block: Kung-Fu Block (OCV +2, DCV +2)
|
|
(3) |
Breakfall
|
14- |
(2) |
Small Arms
|
|
(2) |
Martial Arts Weapons; Unarmed Combat: +0; Clubs: +1; Swords: +1
|
|
2 |
Contact: President ; Usefulness: Normal, +0
|
11- |
3 |
Contortionist
|
14- |
3 |
Federal/National Police Powers
|
|
3 |
Knowledge Skill: Military Knowledge
|
13- |
3 |
Lockpicking
|
14- |
3 |
Paramedic
|
13- |
3 |
Stealth
|
14- |
3 |
Systems Operation
|
13- |
3 |
Transport Familiarities
|
|
(1) |
Large Ground Vehicles
|
|
(1) |
Planes
|
|
(1) |
Boats
|
|
9 |
+3 level w/Commando Training
|
|
76 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
20 |
Hunted: by Death Squad (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
20 |
Hunted: by Red Guardians (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
10 |
Watched: by U.S. Government (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
|
20 |
Psych. Lim.: Superpatriot (Common, Total)
|
15 |
Always Obeys Orders of Superiors (Very Common, Moderate)
|
10 |
Vengeful (Uncommon, Strong)
|
5 |
Reputation: reckless (8-)
|
10 |
Public Identity
|
110 |
Total Disadvantages |