Points |
Skills, Talents, Perks |
Roll |
3 |
Federal/National Police Powers
|
|
4 |
Knowledge Skill: Military Knowledge
|
13- |
2 |
Contact: President ; Usefulness: Normal, +0
|
11- |
3 |
Stealth
|
14- |
3 |
Systems Operation
|
12- |
50 |
Find Weakness; Attack Type: All, +20
|
15- |
3 |
Fast Draw
|
14- |
3 |
Transport Familiarities
|
|
(1) |
Large Ground Vehicles
|
|
(1) |
Planes
|
|
(1) |
Boats
|
|
21 |
Dirty Infighting
|
|
(4) |
Punch (OCV 0, DCV +2, 15½d6)
|
|
(5) |
Roundhouse (OCV -2, DCV +1, 17½d6)
|
|
(4) |
Low Blow (OCV -1, DCV +1, 7d6 NND)
|
|
(4) |
Disarm (OCV -1, DCV +1)
|
|
(4) |
Kidney Blow (OCV -2, DCV 0, 3d6+1 HKA)
|
|
40 |
+10 DC for Martial Attacks
|
|
30 |
+3 level w/Overall Level
|
|
15 |
+3 level w/HTH Combat
|
|
177 |
Total Skills, Talents, Perks |
|
150+ |
Disadvantages |
10 |
Public Identity
|
15 |
Reputation (11-, Extreme)
|
20 |
Hunted: by Death Squad (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
20 |
Hunted: by Red Guardians (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
10 |
Watched: by U.S. Government (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
|
20 |
Paranoid (Very Common, Strong)
|
10 |
Vengeful (Uncommon, Strong)
|
105 |
Total Disadvantages |