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ALL AMERICAN 2

 
Value Characteristic Points
25 STR 15
26 DEX 48
10/18 CON 0
18 BODY 16
18 INT 8
13 EGO 6
15 PRE 5
12 COM 1
8/10 PD 3
4/6 ED 0
5/7 SPD 14
9/13 REC 0
36/56 END 0
50/70 STUN 10
  Total 126

Points Powers END
16 Running (+8", 14", NC: 28"); Non-Combat Multiplier: ×2, +0 3
50 Armor (25 PD/25 ED); OIF: -½  
8 +8 CON; Limited Power: : -1  
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
74 Total Powers  

Points Skills, Talents, Perks Roll
25 Karate  
(4) Punch (OCV 0, DCV +2, 13d6)  
(5) Kick (OCV -2, DCV +1, 15d6)  
(4) Block (OCV +2, DCV +2)  
(4) Chop (OCV -2, DCV 0, 3d6+1 HKA)  
(4) Disarm (OCV -1, DCV +1)  
(4) Escape (OCV --, DCV +5)  
3 Acrobatics 14-
24 +6 DC for Martial Attacks  
25 Find Weakness; Attack Type: Group, +10 12-
3 Bureaucratics 12-
3 Stealth 14-
3 Survival 11-
3 Tactics 13-
89 Total Skills, Talents, Perks  

100+ Disadvantages
25 Hunted: by Death Squad (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted: by Red Guardians (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Watched: by U.S. Government (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0
20 Psych. Lim.: Superpatriot (Common, Total)
15 Always Obeys Orders of Superiors (Very Common, Moderate)
20 Psych. Lim.: Protects Normals (Common, Total)
10 Reputation: (11-)
15 Secret Identity:
135 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  126 + 163 = 289 289 = 135 + 100 + 54

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
9 9 4 0 35/25 31/25 2, 4, 6, 7, 9, 11, 12

Sex: Male