Points |
Skills, Talents, Perks |
Roll |
25 |
Karate |
|
(4) |
Punch (OCV 0, DCV +2, 13d6) |
|
(5) |
Kick (OCV -2, DCV +1, 15d6) |
|
(4) |
Block (OCV +2, DCV +2) |
|
(4) |
Chop (OCV -2, DCV 0, 3d6+1 HKA) |
|
(4) |
Disarm (OCV -1, DCV +1) |
|
(4) |
Escape (OCV --, DCV +5) |
|
3 |
Acrobatics |
14- |
24 |
+6 DC for Martial Attacks |
|
25 |
Find Weakness; Attack Type: Group, +10 |
12- |
3 |
Bureaucratics |
12- |
3 |
Stealth |
14- |
3 |
Survival |
11- |
3 |
Tactics |
13- |
89 |
Total Skills, Talents, Perks |
|
100+ |
Disadvantages |
25 |
Hunted: by Death Squad (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
20 |
Hunted: by Red Guardians (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 |
10 |
Watched: by U.S. Government (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Only Watching, ×½; Punishment: Harsh, 0 |
20 |
Psych. Lim.: Superpatriot (Common, Total) |
15 |
Always Obeys Orders of Superiors (Very Common, Moderate) |
20 |
Psych. Lim.: Protects Normals (Common, Total) |
10 |
Reputation: (11-) |
15 |
Secret Identity: |
135 |
Total Disadvantages |