Points |
Powers |
END |
67 |
Multipower (100-pt reserve); OIF: -½
|
|
u-7 |
20d6 Energy Blast; Range: 500; Versus: ED; OIF: -½
|
10 |
u-5 |
6d6 Energy Blast; Range: 375; Versus: ED; Autofire: 5 shots, ½; No Normal Defense: +1; OIF: -½
|
7 |
u-7 |
10d6 Energy Blast; Range: 500; Versus: ED; Armor Piercing: 1, +½; Autofire: 5 shots, ½; OIF: -½
|
10 |
u-6 |
6d6 RKA; Range: 450; OIF: -½
|
9 |
u-7 |
4d6+1 RKA; Range: 485; Armor Piercing: 1, +½; OIF: -½
|
10 |
u-7 |
4d6+1 RKA; Range: 485; Autofire: 5 shots, ½; OIF: -½
|
10 |
10 |
Elemental Control (15-pt reserve); OIF: -½
|
|
a-13 |
10" Teleportation (Long Range 80"); Increased Range: ×8, +15; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0; OIF: -½
|
2 |
b-10 |
Force Field (30 PD/0 ED); OIF: -½
|
3 |
c-10 |
Force Field (0 PD/30 ED); OIF: -½
|
3 |
1 |
Elemental Control (2-pt reserve); OIF: -½
|
|
a-4 |
360-Degree Sensing (Sight); OIF: -½; OIF: -½
|
|
b-1 |
Infrared Vision; OIF: -½; OIF: -½
|
|
c-1 |
Telescopic Sense (Sight, +3 to PER); OIF: -½; OIF: -½
|
|
d-1 |
Enhanced Perception (Normal Sight, +2 to PER); OIF: -½; OIF: -½
|
|
5 |
Damage Resistance (10 PD/10 ED); OIF: -½; Linked to FF: -½
|
|
62 |
Over & Above
|
|
(2) |
+2 ED
|
|
(2) |
+2 PD
|
|
(20) |
+2 SPD
|
|
(8) |
+4 REC
|
|
(10) |
+20 END
|
|
(20) |
+20 STUN
|
|
162 |
Total Powers |
|
100+ |
Disadvantages |
15 |
Secret Identity: Dewayne Anthony
|
20 |
Hunted by the Union of Peace (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
20 |
Hunted by Justice (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
10 |
Hunted by the Police (8-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
10 |
Hunts the Police (8-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
|
10 |
Rivalry w/ other sharpshooters (Uncommon, Strong)
|
15 |
Hatred of Police (Common, Strong)
|
15 |
Overconfidence (Very Common, Moderate)
|
10 |
Vengeful (Uncommon, Strong)
|
30 |
Vulnerability to Electrical Attacks (2× STUN); Attack: Very Common, +15
|
15 |
Vulnerability to Electrical Attacks (1½× BODY); Attack: Very Common, +15
|
170 |
Total Disadvantages |