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Blood Rite

 
Value Characteristic Points
20 STR 10
26 DEX 48
10 CON 0
20 BODY 20
10 INT 0
10 EGO 0
20 PRE 10
16 COM 3
43/45 PD 39
38/40 ED 36
6/8 SPD 24
6/10 REC 0
20/40 END 0
55/75 STUN 20
  Total 210

Points Powers END
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
10 10" Teleportation (Long Range 10"); Increased Range: ×1, +0; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0; Transdimensional: Single Dimension, +½; Charges: 1, -2 0
16 Invisibility (Normal Sight); only in darkness: -½, -¼ 2
5 Infrared Vision  
100 Multipower (100-pt reserve)  
u-10 10d6 Entangle (DEF 10); Range: 500 10
u-1 Telekinesis (STR 10); Range: 75; Manipulation: Coarse, +0 1
u-10 20d6 Aid healing (Fade/turn, Max. 120); Range: 0; Affects: Single Power, +0 10
20 Elemental Control (20-pt reserve)  
a-20 20" Flight (NC: 40"); Non-Combat Multiplier: ×2, +0 4
b-20 Damage Resistance (40 PD/40 ED)  
212 Total Powers  

Points Skills, Talents, Perks Roll
20 +4 level w/multi-power  
20 Total Skills, Talents, Perks  

100+ Disadvantages
25 Hunted: by The Protectors (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted: by Freedom Brigade (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Distinctive Features covered in blood; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0
40 Vulnerability fire Attacks (2× STUN and BODY); Attack: Common, +10
20 chemical imbalance (Common, Total)
20 Paranoid (Very Common, Strong)
15 Secret Identity
150 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  210 + 232 = 442 442 = 150 + 100 + 192

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
9 9 3 0 45/40 40/40 2, 3, 5, 6, 8, 9, 11, 12