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Death Knight

 
Value Characteristic Points
30 STR 20
32 DEX 66
10 CON 0
20 BODY 20
18 INT 8
20 EGO 20
25 PRE 15
10 COM 0
48/50 PD 42
43/45 ED 41
7/9 SPD 28
8/12 REC 0
21/41 END 0
65/85 STUN 25
  Total 285

Points Powers END
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
20 N-Ray Vision  
3 Mental Awareness  
10 Mental Defense (14 pts)  
15 Elemental Control (15-pt reserve); Special Effect  
a-149 Telekinesis (STR 48); Range: 820; Manipulation: Fine, +10; Selective Target: +¼; Animate Dead bodies: +1; Special Effect 16
b-82 20d6 Energy Blast Fire Ball; Range: 1000; Versus: ED; Area Effect (Radius): 10" radius, +1; Charges: +3, -1¼; Special Effect 0
279 Total Powers  

Points Skills, Talents, Perks Roll
20 +2 level w/Overall Level  
22 Fencing  
(5) Thrust (OCV +1, DCV +3, 10d6)  
(4) Lunge (OCV 0, DCV +2, 12d6)  
(5) Slash (OCV -2, DCV +1, 14d6)  
(4) Parry (OCV +2, DCV +2)  
(4) Disarm (OCV -1, DCV +1)  
16 +4 DC for Martial Attacks  
35 Find Weakness Fencing; Attack Type: Group, +10 14-
1 Swords  
5 Stealth 16-
13 Combat Sense 18-
8 +4 level w/Single Attack hka  
120 Total Skills, Talents, Perks  

100+ Disadvantages
25 Hunted: by The Protectors (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
25 Hunted: by Freedom Brigade (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Distinctive Features; Concealability: Concealable, 10; Reaction: Extreme, +10
25 Susceptibility Holy Symbols (3d6 STUN/Turn); Condition: Common, +10
15 Hatred of mordrid (Common, Strong)
20 Bound to Crykll (Common, Total)
10 2d6 Unluck
140 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  285 + 399 = 684 684 = 140 + 100 + 444

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
11 11 7 14 50/0 45/0 2, 3, 4, 6, 7, 8, 10, 11, 12